Chisel

A polygon of any shape, extruded the same distance on both sides of the object’s local XY plane. Every corner has its own rounding and profile, concave corners included.

an Ngon with a round, a chamfered and a soft corner

Settings

the SDF panel of an Ngon, a chamfered corner active

SettingDefaultRangeWhat it does
Pointsa square3 corners or moreOne row per corner: its index, X and Y on the Ngon’s plane, its Rounding (≥ 0, soft 2), its Smooth (≥ 0, soft 0.5; greyed unless the corner is a chamfer) and its profile (icon menu: Round, Sharp, Soft, Tight, Chamfer). Click a row to make that corner active
+ / −Add a corner after the active one; remove the active one
Depth1> 0 (soft 10)How far the polygon extends on each side of its plane: the Ngon is twice this thick
ProfileRoundRound · Sharp · Soft · Tight · ChamferThe shape of the top and bottom rims’ rounding
Rounding0≥ 0 (soft 2)Rounds the top and bottom rims
Smooth (Chamfer)0≥ 0 (soft 0.5)Rounds the seams where the rims’ chamfer meets the faces

The rows every shape has are in Properties Panels. On a scaled Ngon, Rebuild Mesh bakes the scale into the corners; their rounding scales by the smaller of the X and Y scale.

Corners

The corners show only in the Chisel tool’s Edit mode (Tab). Click, Shift-click or a box drag on empty space selects them; a selected corner is blue. G moves the selection (X, Y or Z locks a world axis), and X or Delete removes it, down to three corners.

HandleLooks likeWhat it doesKeys while dragging
Cornera dot on each cornerDrag: moves every selected corner on the Ngon’s planeCtrl snaps to 0.1 (Ctrl + Shift: 0.01), Alt slides along an edge, Shift is precision
Rounding handlean orange dot just outside a selected cornerDrag away from the corner: rounds every selected corner1–5: Round, Sharp, Soft, Tight, Chamfer; S: the chamfer’s Smooth
Add dota green dot at the middle of the edge under the mouseClick: adds a corner there

Tab, a click, Shift-click, a box, a drag, G then X, and a rounding handle with 2 and 5

a green add dot clicked, the new corner dragged out

The right-click menu in Edit mode sets the selected corners’ profile (Corner Profiles) and removes them, see Edit Mode.

Bevel arc

In Object mode, the green Bevel arc of the adjust arcs rounds every corner of every selected Ngon by the same amount. A corner’s rounding never takes more than half of either edge next to it. During the drag 1–5 set every corner’s profile and S drags the chamfers’ Smooth.

the Bevel arc dragged, then 5

Redo panel

After adding, the redo panel (F9) has:

SettingDefaultRangeWhat it does
Size2> 0Side of the starting square, and twice the Depth
AlignWorldWorld · View · 3D CursorRotation of the new shape

Limits and known issues

Warning

Moving the object’s origin (Set Origin, or a move with Affect Only Origins) leaves the outline in place: the origin moves within the Ngon’s plane but not along its depth.

Warning

Seen from above, the top edges of an Ngon’s far sides can look wavy in the viewport. Raising Max Steps does not change it. A Prism with the same regular outline draws them straight.

A Smooth modifier leaves the corner rounding alone.

See also