Chisel

A cone along the object’s local Z axis. Cap sets the size of its top, from a point to a cylinder, and its rims can be rounded.

Cone

Settings

the SDF panel of a Cone

SettingDefaultRangeWhat it does
Cap00 – 1 (soft 0.9)The top radius as a share of the base: 0 a point, 1 a cylinder
ProfileRoundRound · Sharp · Soft · Tight · ChamferThe shape of the edge rounding, see Profiles
Rounding0≥ 0 (soft 2)Rounds the rims
Smooth (Chamfer)0≥ 0 (soft 0.5)Rounds the seams where the chamfer meets the faces

The rows every shape has are in Properties Panels.

Cap

Right-click ▸ Cap (also in the Q pie’s West wedge) starts a drag: move the mouse away from the shape for a wider top, towards it for a narrower one. Ctrl snaps, Shift is precision.

right-click, Cap, then a drag outward

Rounding

Press B, or drag the Rounding arc of the adjust arcs, to change Rounding on every selected shape with the mouse. During the drag 1–5 pick the profile and S switches to Smooth; Ctrl snaps, Shift is precision.

Redo panel

After adding, the redo panel (F9) has:

SettingDefaultRangeWhat it does
Radius 11> 0Base radius
Radius 20≥ 0Top radius: sets the Cap
Depth2> 0Height along local Z
AlignWorldWorld · View · 3D CursorRotation of the new shape

See also