Chisel

A primitive is the shape a Chisel object starts from: a box, a tube, a text and so on. Chisel draws it from a distance function instead of from polygons, so its surface has no facets and its rounding is a radius. Every primitive takes the same modifiers, joins and materials.

All primitives

ShapeWhat it is
BoxBoxA box with one rounding for every edge
OblongOblongA box with separate rounding for the side edges and the rims
NgonNgonA polygon of any shape, extruded, with rounding per corner
TrapezoidTrapezoidA box with a smaller top, from a pyramid to a box
PrismPrismA regular prism of 3, 5, 6 or 8 sides
SphereSphereA sphere, or an ellipsoid when scaled unevenly
CylinderCylinderA cylinder with rounded rims
ConeConeA round taper, from a point to a cylinder
CapsuleCapsuleA cylinder with round ends
TorusTorusA ring
OutlineOutlineA closed outline of points, curved or straight, extruded
TubeTubeA round tube through points, thicker or thinner at each one
RailRailA star, gear or drawn section swept along points
LatheLatheA profile of points turned round an axis
TextTextA Blender text object, extruded and rounded
MeshMeshAny mesh object, baked into a Chisel shape

The first ten are the standard shapes: their size comes from the object, and they switch into one another. The next four are the path shapes: their form comes from points you edit in the viewport.

Adding a shape

WhereWhat it adds
Shift + A with the Chisel toolThe Add Chisel Primitive menu: the ten standard shapes (the Box is listed as Cube), then Outline, Tube, Rail, Lathe, From Curve and Text
Add ▸ Chisel (Blender’s Add menu, any tool)The same list
Q pie ▸ North-WestThe shape grid: the ten standard shapes on two rows, the path shapes and Text on the third. A click adds; Shift-click switches the selected shapes to that type
Right-click ▸ PrimitivesEvery shape by name. A click adds; Shift-click switches the selected shapes
Chisel tool, Create modeA drag in the viewport draws one of the ten standard shapes on the surface under the mouse, see Chisel Tool
Chisel tool, Block modeDraws an Ngon or a Cylinder outline, then pulls its height
From CurveA Tube, Outline or Lathe made from a selected Blender curve
Object Properties ▸ SDF ▸ Convert Mesh to SDFA Mesh shape made from a mesh object

A shape added from a menu sits at the 3D cursor; its redo panel (F9) has its size and Align (World, View, 3D Cursor). A shape drawn in Create mode follows the tool’s Align, see Chisel Tool.

Changing the type after creation

The ten standard shapes switch into one another and keep their size:

  • [ / ] (Chisel tool): step every selected shape to the previous or next type, in the order Sphere, Box, Oblong, Ngon, Cylinder, Cone, Torus, Capsule, Prism, Trapezoid
  • Shift-click a shape in the Q pie’s grid or in right-click ▸ Primitives: switch every selected shape to that type
  • Type in Object Properties ▸ SDF

[ / ] skip the path shapes, Text and Mesh, and Shift-clicking a path shape or Text only shows a warning. The Type menu in the panel does switch between the four path shapes and keeps their points, see Path Shapes. A Mesh shape comes only from Convert Mesh to SDF.

Settings

Each shape’s page lists its own rows of Object Properties ▸ SDF. The rows every shape has are in Properties Panels.

See also

4 items under this folder.