Chisel

Chisel’s settings in Blender’s Properties editor: the SDF panel in Object Properties, the Chisel Modifiers panel in Modifier Properties, and Chisel’s panels in Material Properties and Render Properties.

Object Properties ▸ SDF

The SDF panel holds the active object’s Chisel settings. It shows on mesh objects and on Blender text objects, and starts closed.

the SDF panel of a Box with Rounding

Rows every shape has

ControlDefaultWhat it does
Disable Chisel / Enable ChiselTurns the object into a plain mesh, or back into a Chisel shape. Enabling an object that has Blender modifiers asks first, since they are removed
RenderonDraws the shape on its own. Off, the shape draws only where another shape uses it as a target (a cutter, for example), and shows as an outline in the view
TypeThe shape’s type. Changing it keeps the size where it can
CleanRemoves the modifiers that use other shapes and makes the shape solid, see Clean
Clean ModsRemoves every modifier whose target is gone, see Clean Mods. Greyed out when there is none
Rebuild MeshRebuilds the shape’s mesh, see Rebuild Mesh
To MeshTurns the shape into a polygon mesh, see Convert to Mesh

Between Type and Clean come the shape’s own settings, described on its page under Primitives, and its rounding rows.

Rounding rows

Box, Cylinder, Cone, Ngon, Outline and Text have one group:

ControlDefaultWhat it does
ProfileRoundThe edge profile: Round, Sharp, Soft, Tight, Chamfer, see Profiles
Rounding0 m (0 – soft 2)Rounds the edges, see Rounding
Smooth (Chamfer only)0 m (0 – soft 0.5)Softens the edges where the chamfer meets the faces

Oblong, Prism and Trapezoid have two:

GroupControlsWhat they round
Bevelprofile, Bevel, Bevel Smooth (Chamfer only)The upright edges
Cap Roundingprofile, Rounding, Smooth (Chamfer only)The top and bottom edges

A Lathe has Side Rounding instead. Sphere, Capsule, Torus, Tube and Rail have no rounding rows.

A plain mesh

the SDF panel of a plain mesh

ControlWhat it does
Enable ChiselTurns the object into a Chisel shape, a Sphere to start. The mesh’s own form is not kept
Convert Mesh to SDFTurns the mesh’s own form into a Chisel Mesh shape, see Convert to SDF

Old curve shapes

A Curve, Curve Tube or Curve Revolve shape from a Chisel 4.x file that could not be converted is not shown. Its panel says so in red (“Old Curve Tube: not shown”, for example), gives the reason, and has Update Old Curve Shapes to try again. See From Curve.

Modifier Properties ▸ Chisel Modifiers

The Chisel Modifiers panel lists the active shape’s modifiers in the order they apply, top to bottom. A plain mesh keeps Blender’s own modifier stack.

the Chisel Modifiers panel: four modifiers, folded

ControlWhat it does
▲Folds every modifier
▼Unfolds every modifier
Objects N/256How many shapes the active shape’s whole tree holds, out of the most one tree can hold; red from 80 %. A Modifiers M/… count appears beside it once more than half of the modifier limit is used (a Smooth does not count), red from 80 %
⋮The options menu, below
Add ModifierThe list of modifiers, below
Row arrowFolds or unfolds that modifier’s settings
Row icon and nameThe modifier and a summary: Difference: Sphere (the target), Mirror X, Array Line 2x, Smooth: 0.020. A join whose target is gone reads (no target) in red
▲ / ▼ (row)Moves the modifier up or down the stack
PinKeeps the modifier at the bottom of the stack: new modifiers go above it. A Smooth is pinned when added
×Removes the modifier

⋮ (options)

the options menu

EntryWhat it does
ExpandNew modifiers arrive unfolded
Apply AllBakes the stack into the shape, see Apply Modifiers
Delete AllRemoves every modifier
Clean ModsRemoves every modifier whose target is gone

Add Modifier

the Add Modifier list

EntryAdds
Boolean: Difference, Union, IntersectA Boolean; pick its target in the row
SolidifyA Solidify
Mirror, Bisect, ArrayA Mirror, Bisect or Array
Emboss, Engrave, CarveAn Emboss or Engrave or a Carve; pick its target in the row
Twist, Bend, Revolve, Sweep, LatticeA Twist or Bend, Revolve, Sweep or Lattice
SmoothA Smooth, pinned at the bottom

Material Properties

A Chisel shape takes its colour from the object’s material, see Materials.

Render Properties

With Render Engine set to Chisel, Render Properties holds the panels Quality, Performance, Matcap, Display, Gizmos and Bake, see Render Engine.