Chisel

Baking writes normal, height, mask and diffuse maps straight from the shapes, each seen from one side by an orthographic camera. No mesh and no UVs are needed. Each selected Chisel object gets its own PNG files.

the Bake panel

Bake panel

SettingDefaultRangeWhat it does
Resolution1024128 – 4096Pixels along the longer side of each map. The shorter side follows the object’s shape.
Padding0.000 – 0.5Share of the edge to crop off, which removes the black border around baked normals.
Max Steps102464 – 4096How many steps each pixel may take to find the surface. Higher is more accurate on surfaces seen edge-on.
MapsNormal onNormal, Mask, Height, Diffuse: each one on writes one PNG per object.
Edge Blend0.0from 0, soft max 50Shown while Mask is on. Softens the mask’s edge by this many pixels.
Mask → AlphaoffShown while Mask and Normal are both on. Writes the mask into the normal map’s alpha channel.
DirectoryemptyThe folder the maps go to. Left empty, it gets the .blend’s folder when the dialog opens.
Bake MapsOpens the Bake Maps dialog for the selected Chisel objects.

Bake Maps dialog

the Bake Maps dialog

RowWhat it does
Objects (N) | Maps: …How many objects will bake and which maps are on.
Object nameOne row per selected Chisel object.
DirectionThe side the bake camera looks from (below). Default Top.
Flip (the arrows button)Swap width and height: the longer side runs along Y instead of X.
Map sizeThe pixel size of this object’s maps.
OriginThe height that maps to 50% grey in the height map. Default 0 m.
RangeHow far the height map reaches on each side of Origin. Default 1 m.
OK / CancelBake, or close without baking.
DirectionLooks
Top (default)from above, down
Bottomfrom below, up
Frontfrom the front (-Y)
Backfrom the back (+Y)
Leftfrom the left (-X)
Rightfrom the right (+X)

Each object remembers its Direction, Flip, Origin and Range. While the dialog is open, the viewport shows each object’s bake box, image plane and view direction in cyan. During the bake the status bar shows the progress; Esc cancels.

Maps

MapWhat it holds
NormalWorld-space normals as RGB (R = X, G = Y, B = Z), with every rounding, blend and boolean.
HeightGrey depth: white nearest, black farthest, scaled by Origin and Range.
MaskA white silhouette, black where the surface sits at the Origin height and faces the bake camera: the flat ground-level area.
DiffuseThe shape as the viewport shades it, with its matcap and colours.

Bakes use the viewport’s detail (World Cell Size and Subdivision Level), so a Diffuse bake can differ very slightly from an F12 render, which draws the exact surface.

Height range

Set Origin to the base of the shape and Range to its height, so the height map uses the full grey scale.