Chisel

A box with two separate roundings, each with its own profile: Bevel for the four side edges and Cap Rounding for the top and bottom rims. You set its size by scaling the object.

Oblong

Settings

the SDF panel of an Oblong

SettingDefaultRangeWhat it does
Bevel ProfileRoundRound · Sharp · Soft · Tight · ChamferThe shape of the side edges’ rounding
Bevel0.4 × half the Size≥ 0 (soft 2)Rounds the side edges
Bevel Smooth (Chamfer)0≥ 0 (soft 0.5)Rounds the seams where the side edges’ chamfer meets the faces
ProfileRoundRound · Sharp · Soft · Tight · ChamferCap Rounding: the shape of the rims’ rounding
Rounding0.2 × half the Size≥ 0 (soft 2)Cap Rounding: rounds the top and bottom rims
Smooth (Chamfer)0≥ 0 (soft 0.5)Rounds the seams where the rims’ chamfer meets the faces

The rows every shape has are in Properties Panels.

Bevel and Rounding

Drag the green Bevel arc of the adjust arcs to change Bevel, and the Rounding arc (or press B) to change the rims’ Rounding. During either drag 1–5 pick the profile.

the Bevel arc dragged, then the Rounding arc

Redo panel

After adding, the redo panel (F9) has:

SettingDefaultRangeWhat it does
Size2> 0Edge length of the new oblong
AlignWorldWorld · View · 3D CursorRotation of the new shape

See also