Chisel

Solidify hollows a shape into a shell. The outer surface stays where it is and the wall grows inward, so the shape keeps its size. From outside, a closed shell looks the same as a solid. A Bisect or a Difference placed below the Solidify in the stack cuts it open and shows the wall.

a sphere hollowed into a shell and cut open with a Bisect

Settings

the Solidify modifier in the panel

SettingDefaultRangeWhat it does
Thickness0.1 m0.001 and up (soft 1)Wall thickness, measured inward from the surface. The redo panel (F9) of a new Solidify has it too

Gizmo

dragging the thickness dot of an open tray: the walls thicken inward

HandleLooks likeDrag or clickKeys while dragging
Thickness dotBlue dot a little off the top or bottom face, whichever faces you. Looking almost straight down, it moves to the side face nearest youDrag away from the surface to thicken the wall, toward it to thin it. The thickness shows beside the cursorCtrl snap 0.01, Ctrl + Shift 0.001, Shift precision
Wall markerGrey line from the surface to the inner wallDisplay only: the real depth, even on a stretched shape

On a Box, Oblong, Sphere, Cylinder, Capsule, Torus or Cone the dot sits on the true surface; on any other shape it sits on the bounding box. The dot is placed from the shape alone: booleans and deformers on the shape do not move it.

Switch the handle with Solidify in the tool header’s gizmo drop-down, or Render Properties ▸ Gizmos ▸ Modifiers ▸ Solidify.

Pie menu

The pie’s East wedge has a Solidify row with the thickness. Click the value and move the mouse: the farther the cursor from the shape’s origin, the thicker the wall. Shift is precision, Ctrl snaps to 0.1, Ctrl + Shift to 0.01; a click confirms.

See also

  • Bisect and Boolean: cut a shell open
  • Gizmos: how every handle picks, snaps and shows its value