Chisel

Twist turns a shape round one of its own axes, through its origin: the farther a part is from the origin along that axis, the more it turns. Bend curls a shape that lies along one of its axes into an arc.

a bar bent into an arc

Twist

a post twisted round its long axis

Twist settings

the Twist modifier in the panel

SettingDefaultRangeWhat it does
AxisYX / Y / ZThe shape’s own axis to twist round
Strength1.0soft -10 – 10Radians of turn per unit along the axis. Negative twists the other way

Twist gizmo

dragging the top end ring round the axis, Ctrl to snap

HandleLooks likeDrag or clickKeys while dragging
End ringsWhite rings at both ends of the ribbonDrag round the axis to twist. Both ends drive the one Strength: the other end turns the same amount the other way. No limit on the number of turnsCtrl snaps that end to 15°, Shift precision
DialsFaint circle at each end, with an arc from rest to how far that end turns. Past a full turn the arc spirals inward, one loop per turnDisplay only
RibbonWhite helix just outside the shape, where its outer edge lands after the twistDisplay only
Axis lineDashed line along the twist axisDisplay only
Axis buttonRing in the axis colour, below the originClick to step the axis X → Y → Z

The label beside the cursor shows the total turn over the shape (Twist · 90.0° · over the shape) and the Strength it makes.

Bend

Bend settings

the Bend modifier in the panel

SettingDefaultRangeWhat it does
AxisZX / Y / ZThe axis the shape lies along: a bar standing on Z bends with Axis Z
Strength1.0soft -10 – 10How tightly it bends (curvature). Negative bends the other way
Direction0°soft -180° – 180°Turns the plane the shape bends in, round the axis
Center0 msoft -10 – 10Slides the bend along the axis, away from the origin, in world units. The slice at the centre stays put
LimitsoffBend only between Lower and Upper; past a limit the shape carries on straight
Lowerhalf the shape’s length below the centresoft -10 – 10Where the bend starts, from the centre along the axis
Upperhalf the shape’s length above the centresoft -10 – 10Where the bend stops

Bend gizmo

dragging the top end of the centre line to set the angle, Ctrl to snap

HandleLooks likeDrag or clickKeys while dragging
End ringsWhite rings at both ends of the centre lineDrag to set the angle: the end follows the cursor round the bend’s centre; drag through straight to bend the other way. The drag stops before the shape would wrap into itself. The label shows that end’s angle; the whole bend is about twice itCtrl snap 15°, Shift precision
ArrowDouble arrow in the axis colour through the bend’s centreDrag to slide the bend along the shape (Center)Ctrl snap 0.1 (Ctrl + Shift: 0.01), Shift precision
Direction dialFaint circle round the axis, with a small white ringDrag the ring round to turn DirectionCtrl snap 15°, Shift precision
Axis dotsTwo dots on stems, in the other axes’ coloursClick to bend along that axis
Limit dotsTwo small blue dots on the centre line (Limits on)Drag along the axis to set Lower and Upper. Dragging one past the other swaps themCtrl snap 0.1, Shift precision
Centre lineWhite line where the bent shape’s centre runs; a dashed line marks the straight axisDisplay only

sliding the bend with its arrow, then pulling in the upper limit

Switch the handles with Bend and Twist in the tool header’s gizmo drop-down, or Render Properties ▸ Gizmos ▸ Modifiers.

Pie menu

The pie’s East wedge has a Twist row (axis buttons and the strength) and a Bend row (axis buttons, the strength and a Limits toggle). Click the strength and move the mouse to drag it; Shift is precision, Ctrl snaps to 0.1.

Limits and known issues

Warning

The pie’s strength drag changes every Twist (or every Bend) on the shape at once. To set one of several, use its panel row or its handles.

  • Only the gizmo stops a bend before it wraps round into itself. A large Strength typed in the panel can wind the shape into overlapping copies.
  • With Limits on, a small crease can show where the bend meets the straight part.
  • In 5.0.0 the Direction tooltip says 0 curls the axis toward the next one (Z toward X); a positive Strength actually curls it toward the opposite side.

See also