Chisel

The Chisel Shader Editor edits the node tree of the active object’s Chisel material. Pick it from any area’s editor-type menu while the render engine is Chisel. Only the Chisel engine reads these trees; EEVEE and Cycles ignore them. A material without a tree shows nothing until Create Node Tree or New Chisel Material in the Material panel builds one.

a Chisel material tree: Color, Field, two Matcap Shaders, Mix Shader, Material Output

Add menu

Shift + A in the editor:

the Add menu with its Shader submenu

ItemWhat it adds
Search…Find a node by name.
InputColor and Field.
OutputMaterial Output.
ShaderMatcap Shader and Mix Shader.

Color (Input)

A constant colour.

SettingDefaultWhat it does
Colour swatch0.8, 0.8, 0.8The colour.
Color (output)Feeds a Matcap Shader’s Color.

Field (Input)

A mask from another Chisel object: 1 inside that object, 0 outside. Moving the object moves the mask.

SettingDefaultWhat it does
ObjectnoneThe Chisel object whose shape is the mask.
Factor (output)Feeds a Mix Shader’s Factor.

Matcap Shader (Shader)

One colour tinting the scene matcap. New Chisel Material starts with one.

SocketDefaultWhat it does
Color0.8, 0.8, 0.8The shape’s colour, multiplied into the matcap.
Blend0How far this colour bleeds into a neighbouring shape across a seam, in world units. At 0 the colour seam follows the geometric blend; 0.1 gives a 10 cm colour transition even across a hard boolean. Where two shapes meet, the smaller Blend is used.
BSDF (output)Feeds a Mix Shader or the Material Output.

Mix Shader (Shader)

Blends two shaders by a field, with a soft edge.

SocketDefaultWhat it does
FactorTakes a Field node: inside its object, Shader B shows.
Smoothness0.02Width of the soft edge between the two shaders.
Shader AThe base shader: the object’s own colour.
Shader BThe shader shown inside the Factor object.
Shader (output)Feeds the Material Output or another Mix Shader.

The mask shows only when the Mix Shader feeds the Material Output, a Field drives Factor, and Shader B is a Matcap Shader.

Material Output (Output)

The end of the tree. The material renders only through this node.

SocketWhat it does
SurfaceTakes a Matcap Shader or a Mix Shader.

Limits

Keyframed values do not animate

Chisel uses the value from your last edit of the material on every frame, in the viewport and in F12 renders.

  • Deep trees slow the viewport; a few nodes per material is typical.