View Markdown
Cylinder
A cylinder along the object’s local Z axis. Its two rims can be rounded.

Settings

| Setting | Default | Range | What it does |
|---|---|---|---|
| Profile | Round | Round · Sharp · Soft · Tight · Chamfer | The shape of the edge rounding, see Profiles |
| Rounding | 0 | ≥ 0 (soft 2) | Rounds the top and bottom rims |
| Smooth (Chamfer) | 0 | ≥ 0 (soft 0.5) | Rounds the seams where the chamfer meets the faces |
The rows every shape has are in Properties Panels.
Rounding
Press B, or drag the Rounding arc of the adjust arcs, to change Rounding on every selected shape with the mouse. During the drag 1–5 pick the profile and S switches to Smooth; Ctrl snaps, Shift is precision. With Ctrl held the value steps by 0.1.

Redo panel
After adding, the redo panel (F9) has:
| Setting | Default | Range | What it does |
|---|---|---|---|
| Radius | 1 | > 0 | Radius of the new cylinder |
| Depth | 2 | > 0 | Height along local Z |
| Align | World | World · View · 3D Cursor | Rotation of the new shape |
See also
- Cone
- Capsule
- Block Mode: draw a cylinder base and pull its height