Chisel

A cylinder along the object’s local Z axis. Its two rims can be rounded.

Cylinder

Settings

the SDF panel of a Cylinder

SettingDefaultRangeWhat it does
ProfileRoundRound · Sharp · Soft · Tight · ChamferThe shape of the edge rounding, see Profiles
Rounding0≥ 0 (soft 2)Rounds the top and bottom rims
Smooth (Chamfer)0≥ 0 (soft 0.5)Rounds the seams where the chamfer meets the faces

The rows every shape has are in Properties Panels.

Rounding

Press B, or drag the Rounding arc of the adjust arcs, to change Rounding on every selected shape with the mouse. During the drag 1–5 pick the profile and S switches to Smooth; Ctrl snaps, Shift is precision. With Ctrl held the value steps by 0.1.

B, then a drag with Ctrl held

Redo panel

After adding, the redo panel (F9) has:

SettingDefaultRangeWhat it does
Radius1> 0Radius of the new cylinder
Depth2> 0Height along local Z
AlignWorldWorld · View · 3D CursorRotation of the new shape

See also