Chisel

With the Chisel tool active and a Chisel shape active, the right mouse button opens Chisel’s menu in place of Blender’s; on any other object it does nothing. Over a Tape tree name it opens that row’s blend and rounding instead. The menu’s top rows change with the selection.

the menu on a rounded Cylinder used as a Union cutter

In Edit

In the tool’s Edit state the menu starts with the selected points:

the top of the menu in Edit, on a Tube with two Corner points selected

EntryWhat it does
Point Kind ▸Smooth, Corner or Free for the selected path points; the entry shows the kind they have now
Corner Profiles ▸Round, Sharp, Soft, Tight, Chamfer for the selected Corner points of a path and corners of an Ngon
Remove Selected PointsRemoves the selected points (X). Greyed out while no selected point can go
Select All PointsSelects every point (A)
Select No PointsClears the point selection (Alt + A)
Invert PointsInverts it (Ctrl + I)

Shape choices

Submenus for the active shape’s own choices, each showing the current choice’s icon. A pick changes every selected shape that has that choice.

EntryShows forChoices
Rail Shapes ▸RailThe section: Star, Polygon, Gear, Flower, Ratchet, Custom, see Rail
Path ▸Tube, RailOpen or Cyclic
Body ▸LatheSolid or Hollow

Shape row

The active shape’s defining value, with its current value; a click starts its drag. Shapes not listed have none.

the top of the menu on a Rail: Rail Shapes, Path, Radius, Sides, Inner, Rounding

ShapeEntries
Cone, TrapezoidCap: 0.50
Prism3, 5, 6, 8: the number of sides. With three sides also the apex angle and an arrow that opens Set Prism Shape
TorusMinor R: 0.300
Outline, TextDepth: 1.000
TubeRadius: 0.200
RailRadius, Sides, Inner (greyed out on a Polygon section)
LatheAngle: 360.0°

the top of the menu on a full-turn Lathe: Body and Angle

Profile rows

A profile submenu and a drag for each value the selection has. Each drag edits every matching selected shape; Smooth follows it on a Chamfer profile.

RowsShows forSets
Bevel Profiles ▸, Bevel, SmoothOblong, Prism, TrapezoidThe upright edges
Rounding Profiles ▸, Rounding, SmoothShapes that roundThe edges. A Lathe shows Side Rounding alone, and only while its turn is under 360°
Blend Profiles ▸, Blend, SmoothA shape used by a Boolean or a CarveThe blend of every modifier that uses the selection
OffsetA shape used by a CarveThe carve offset
Outer Profiles ▸, Outer, Smooth; Inner Profiles ▸, Inner, SmoothA shape used by an Emboss or EngraveThe outer and inner edges
Emboss or EngraveThe sameThe strength

The profile submenus list Round, Sharp, Soft, Tight and Chamfer, the current one pressed in. The drags’ keys are in Keymap ▸ During a drag.

Fixed rows

EntryWhat it does
Primitives ▸Adds or swaps shapes, see Primitives
Modifiers ▸Adds or changes modifiers, see Modifiers
Convert to MeshOpens Convert to Mesh
Convert to SDFTurns the selected plain meshes into Chisel Mesh shapes, see Convert to SDF. Greyed out unless a plain mesh is selected
CleanRemoves the modifiers that use other shapes and makes the shape solid, see Clean
Clean ModsRemoves every modifier whose target is gone, see Clean Mods
RebuildRebuilds the shape’s mesh, see Rebuild Mesh
Copy, PasteBlender’s copy and paste of objects
Duplicate ObjectBlender’s duplicate: the selected objects alone
Duplicate ChainChisel’s duplicate (Ctrl + D): the shape with its children and its targets, as one group. The copy joins every other stack that used the original. Mirror and Bisect planes are copied only when selected too
Snap ▸, Parent ▸, Move to CollectionBlender’s own
VeilHides every shape with Render off, except the selection, see Veil & Unveil
UnveilShows the hidden shapes with Render off that the selection uses or parents

Primitives

the Primitives submenu

ClickWhat it does
ClickAdds the shape at the 3D cursor
Shift + clickChanges every selected Chisel shape to that type. Path shapes, Text and Mesh shapes keep their type

Modifiers

the Modifiers submenu, Boolean Union pressed in

EntryWhat it does
Boolean Difference, Boolean Union, Boolean IntersectJoins the other selected shapes into the active one as a Boolean
SliceA Difference on the active shape and a cut-off copy with an Intersect
Emboss, EngraveAn Emboss or Engrave with the other selected shapes as targets
CarveA Carve with the other selected shapes as targets
Mirror, Bisect, Solidify, Array, Twist, Bend, Revolve, Sweep, LatticeAdded to every selected shape
SmoothAdded to every selected shape, pinned at the bottom of each stack

A click adds; Shift + click changes every join that uses the selection. With exactly one selected shape that a join already uses, that join’s entry is pressed in and the two swap: a click changes, Shift + click adds.