Chisel

Every Chisel shape can carry a Chisel material that sets its colour. The colour is multiplied into the scene matcap, so all shapes keep the same shading in their own tint; a shape without a material renders in neutral grey. A small node tree adds a second colour painted by another shape, and colour seams softer than the geometry.

every shape shaded with the scene matcap, no materials

the same scene with a material on each shape

  • Material Panel: the Chisel Material panel in Material Properties: the material, its colour and the Surface sub-panel
  • Node Editor: the Chisel Shader Editor and its nodes: Color, Field, Matcap Shader, Mix Shader, Material Output

2 items under this folder.