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Materials
Every Chisel shape can carry a Chisel material that sets its colour. The colour is multiplied into the scene matcap, so all shapes keep the same shading in their own tint; a shape without a material renders in neutral grey. A small node tree adds a second colour painted by another shape, and colour seams softer than the geometry.


- Material Panel: the Chisel Material panel in Material Properties: the material, its colour and the Surface sub-panel
- Node Editor: the Chisel Shader Editor and its nodes: Color, Field, Matcap Shader, Mix Shader, Material Output
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