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Getting Started
Installing Chisel, the terms this manual uses, and the math behind it.
| Page | What it covers |
|---|---|
| Installation | Requirements, installing and updating the extension, checking that it loaded, the render engine and the first shader compile |
| Core Concepts | Short definitions: shape, stack, modifier, host, target, cutter, join, Render, Object and Edit mode, handle, proxy mesh, where settings live |
| Implicit Modeling | How shapes are described by signed distance fields, and how joins, blends, rounding, modifiers and ray marching work on them |
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