Chisel

A join combines two shapes: the host, which holds the join in its modifier stack, and a target, the shape it joins with. The join stays live: move, scale or edit the target and the host follows. Joins are added like the other modifiers, see Adding a modifier.

JoinPageWhat it does to the host
UnionBooleanAdds the target to it
DifferenceBooleanCuts the target out of it
IntersectBooleanKeeps only the part inside the target
SliceBooleanSplits it in two along the target; both pieces stay, as two shapes
EmbossEmboss & EngraveRaises its surface where the target passes through it
EngraveEmboss & EngraveSinks its surface there
CarveCarveCuts a pocket the shape of the target, grown by an offset; the target keeps rendering in the pocket

The seam of a join can be rounded with its Blend, see Blending.

3 items under this folder.