---
title: Cylinder
order: 7
---

A cylinder along the object's local Z axis. Its two rims can be rounded.

![Cylinder](../../assets/cylinder.webp)

## Settings

![the SDF panel of a Cylinder](../../assets/sdf-panel-cylinder.webp)

| Setting | Default | Range | What it does |
|---|---|---|---|
| **Profile** | *Round* | *Round* · *Sharp* · *Soft* · *Tight* · *Chamfer* | The shape of the edge rounding, see [Profiles](../../rounding-and-blending/profiles.md) |
| **Rounding** | `0` | ≥ 0 (soft 2) | Rounds the top and bottom rims |
| **Smooth** *(Chamfer)* | `0` | ≥ 0 (soft 0.5) | Rounds the seams where the chamfer meets the faces |

The rows every shape has are in [Properties Panels](../../interface/panels.md#rows-every-shape-has).

## Rounding

Press `B`, or drag the Rounding arc of the [adjust arcs](../../interface/gizmos.md#adjust-arcs), to change **Rounding** on every selected shape with the mouse. During the drag `1`–`5` pick the profile and `S` switches to **Smooth**; `Ctrl` snaps, `Shift` is precision. With `Ctrl` held the value steps by `0.1`.

![B, then a drag with Ctrl held](../../assets/cylinder-rounding.webp)

## Redo panel

After adding, the redo panel (`F9`) has:

| Setting | Default | Range | What it does |
|---|---|---|---|
| **Radius** | `1` | > 0 | Radius of the new cylinder |
| **Depth** | `2` | > 0 | Height along local Z |
| **Align** | *World* | *World* · *View* · *3D Cursor* | Rotation of the new shape |

## See also

- [Cone](cone.md)
- [Capsule](capsule.md)
- [Block Mode](../../interface/block-mode.md): draw a cylinder base and pull its height
