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Solidify
Hollow a shape into a shell of given thickness, like Blender’s Solidify modifier, but the result is a single watertight SDF you can keep stacking on.

Parameters
- Thickness: shell wall thickness (
0.001–10.0, soft max1.0, default0.1)
You can chain Solidify freely with booleans, mirrors, arrays, and twists. The shell stays a single watertight surface. Dragging the thickness from the pie updates the proxy mesh too, so selection outlines and snapping follow the shell.
See also
- Boolean: hollow the result of a boolean by adding Solidify after
- Operations: Convert: convert the hollow shell to mesh