---
title: Materials
order: 8
---

Every Chisel shape can carry a Chisel material that sets its colour. The colour is multiplied into the scene [matcap](../render-engine/matcap.md), so all shapes keep the same shading in their own tint; a shape without a material renders in neutral grey. A small node tree adds a second colour painted by another shape, and colour seams softer than the geometry.

![every shape shaded with the scene matcap, no materials](../assets/matcap-preview.webp)

![the same scene with a material on each shape](../assets/material-render.webp)

- **[Material Panel](panel.md)**: the *Chisel Material* panel in *Material Properties*: the material, its colour and the *Surface* sub-panel
- **[Node Editor](node-editor.md)**: the *Chisel Shader Editor* and its nodes: Color, Field, Matcap Shader, Mix Shader, Material Output
