---
title: Getting Started
order: 2
---

Installing Chisel, the terms this manual uses, and the math behind it.

| Page | What it covers |
|---|---|
| [Installation](installation.md) | Requirements, installing and updating the extension, checking that it loaded, the render engine and the first shader compile |
| [Core Concepts](concepts.md) | Short definitions: shape, stack, modifier, host, target, cutter, join, Render, Object and Edit mode, handle, proxy mesh, where settings live |
| [Implicit Modeling](implicit-modeling.md) | How shapes are described by signed distance fields, and how joins, blends, rounding, modifiers and ray marching work on them |
