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Operations
Beyond modeling, Chisel provides a handful of operations for cleaning up SDF stacks, converting to mesh, baking, and managing scene visibility. Most are one-button actions in the Object Properties panel or pie menu.
Topics
- Convert to Mesh: Dual Contouring or Marching Cubes export
- Convert to SDF: the inverse: bake any mesh object into a Chisel shape
- Rebuild Mesh: refresh the proxy mesh after edits
- Clean: detach a Chisel object from its boolean parents
- Clean Mods: remove every modifier whose target has gone missing
- Apply Modifiers: bake a whole chain into one Chisel shape and clear its stack
- Veil & Unveil: quickly hide / reveal non-rendered objects
- Convert Legacy Curve: turn an old curve shape into an Ngon, Revolve or Sweep
For map baking (normal / height / mask / diffuse), see Render Engine: Baking.
8 items under this folder.