Chisel

Chisel uses the same five-profile system everywhere fillets exist: primitive edge rounding, boolean blends, mirror seams, array seams, prism bevels, emboss inner corners. Pick the profile, set the radius, done.

What’s the difference?

Rounding is the radius applied to the edges of a single primitive. Set it on the primitive and every applicable edge softens.

Blending is the radius applied at the seam where two shapes meet: booleans, mirrors, arrays, emboss/engrave. Set it on the modifier and the join becomes a smooth fillet.

Both use the same five profiles and the same numeric range. The only difference is whether they live on the primitive or on the modifier.

Smooth is the third layer: one Smooth modifier sets a radius for the whole model. Every join, edge and bevel sharper than it rounds up to it, and anything you already made rounder keeps its own value.

Topics

  • Profiles: the five fillet shapes (Round / Sharp / Soft / Tight / Chamfer) explained
  • Rounding: primitive edge rounding workflows and parameters
  • Blending: modifier-seam blending across booleans, mirrors, arrays

Where each setting lives

SurfaceSetting
Primitive edgesObject Properties → SDF → Rounding + Profile
Ngon cornersObject Properties → SDF → per-point Rounding + Profile, or the orange gizmo handles
Boolean seamModifier panel → Boolean → Blend Radius + Blend Profile
Carve edgeModifier panel → Carve → Blend + Outer + Profile
Bisect cut edgeModifier panel → Bisect → Blend, or the orange ring gizmo
Bisect polyline cornersModifier panel → Bisect → Corner Blend per plane, or the orange corner dots
Mirror planeModifier panel → Mirror → Mirror Blend
Array seamModifier panel → Array → Smooth
Emboss outer seamModifier panel → Emboss → Blend Radius + Profile
Emboss inner cornerModifier panel → Emboss → Inner Radius + Inner Profile
Sweep path cornersModifier panel → Sweep → per-point Rounding, or the orange gizmo handles
Prism / Trapezoid / Oblong vertical edgesObject Properties → SDF → Bevel + Bevel Profile
The whole modelModifier panel → SmoothRadius + Profile

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