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Clean
Detach selected Chisel objects from their booleans: flatten them out into independent solid objects.

What it does
The Clean operator runs three steps in order:
- Remove targeting modifiers: on each parent, removes only the Chisel modifiers whose target is one of the selected objects.
- Make solid: sets the selected object’s display type to Textured so it renders as a solid shape rather than as a hidden boolean operand.
- Unparent: removes the parent relationship while preserving world-space position.
How to use
- Select one or more Chisel objects that are boolean operands (children of another Chisel object).
- Click Clean in the Object Properties panel, the pie’s North wedge, or the right-click menu.
Use it when
- You want to keep a boolean operand around as a stand-alone object
- You’re prepping a scene for export and need every shape to be self-contained
- A boolean stack got messy and you want to start over
Notes
- Modifiers on the parent that don’t reference the selected objects are left untouched.
- Both the parent and the cleaned objects are re-evaluated after the operation.
- At least one selected object must be a Chisel shape with a parent; the button is greyed out otherwise.
See also
- Modifiers: Boolean: the modifiers Clean detaches from
- Clean Mods: remove modifiers whose target has gone missing
- Modifiers: Carve: carve targets are live shapes, and Clean detaches them like any operand
- Apply Modifiers: flatten the chain into one shape instead of keeping the operands
- Veil & Unveil: quickly hide / reveal non-rendered objects