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Changelog
What changed in Chisel 4.1.
4.1.0
Version 4.1 is about shaping. Five new modifiers bend, sweep, carve, revolve and smooth your models. Chisel now also tracks GPU memory, so heavy scenes slow down rather than fail.
New
- Smooth: one radius rounds the whole model.
- Lattice: bend and stretch a shape with a cage of points.
- Carve: cut with a grown copy of another shape.
- Revolve: spin a profile around an axis.
- Sweep: run a shape along a path of points.
- Bisect planes have handles: slide, blend, and round corners.
- Gizmos can follow the active object, all selected, or stay off.
- Clean Mods: remove every broken modifier in one click.
- Convert Legacy Curve: turn an old curve shape into an Ngon, Revolve or Sweep.
- Subdivision Level: one detail slider for the whole scene.
- Auto Cell Size: detail no longer depends on object size.
- Chisel knows your GPU memory: too-big conversions are refused up front instead of failing.
Spaceconfirms a drag, likeEnter.- Local view isolates Chisel shapes.
Performance
- Dragging stays smooth on heavy scenes.
- Sliders only update the object you are editing.
- Orbiting a heavy scene no longer re-renders every frame.
- Going back to a position you already had is instant.
- No more freeze when you release a drag.
- Apply Modifiers and Convert to Mesh are twice as fast.
- Rendering is about 20% faster.
- Mesh shapes use half the GPU memory.
Fixed
- Crash to desktop on Intel integrated GPUs.
- A graphics error no longer ends the render session.
- Restarting the renderer no longer leaks GPU memory.
- Mesh resolution above 256 crashed Blender.
- Apply Modifiers came out blocky.
- Selection outline and snapping did not follow every edit.
- Carve painted the target’s colour into the pocket.
- Curve tubes were not smooth.
- Sweep profiles twisted along straight legs.
- Undo lost a shape’s material.
- Moving an object with a parent was sometimes ignored.
- F12 ignored Render Region and orthographic cameras.
- A drag that hit an error left a mess behind.
- Replace Original, Apply and Duplicate could lose data.
- Picking a target in the modifier panel added a second shape.
- Plain meshes lost their modifier stack under the Chisel engine.
- Matcap choice was not saved by name.
- Dragging Blend to zero switched Blend off.
- Rebake SDF did not clear the “SDF is stale” banner.
- Mesh shapes piled up in memory.
Other versions
Each documentation version carries the changelog for its own release. Earlier and later releases: 4.0.0 · 3.0.0 · 1.2.0 · 1.0.x