---
title: Operations
order: 9
---

Beyond modeling, Chisel provides a handful of operations for cleaning up SDF stacks, converting to mesh, baking, and managing scene visibility. Most are one-button actions in the *Object Properties* panel or pie menu.

## Topics

- **[Convert to Mesh](convert.md)**: Dual Contouring or Marching Cubes export
- **[Convert to SDF](convert-to-sdf.md)**: the inverse: bake any mesh object into a Chisel shape
- **[Rebuild Mesh](rebuild-mesh.md)**: refresh the proxy mesh after edits
- **[Clean](clean.md)**: detach a Chisel object from its boolean parents
- **[Clean Mods](clean-mods.md)**: remove every modifier whose target has gone missing
- **[Apply Modifiers](apply-modifiers.md)**: bake a whole chain into one Chisel shape and clear its stack
- **[Veil & Unveil](veil.md)**: quickly hide / reveal non-rendered objects
- **[Convert Legacy Curve](convert-legacy-curve.md)**: turn an old curve shape into an Ngon, Revolve or Sweep

For map baking (normal / height / mask / diffuse), see [Render Engine: Baking](../render-engine/baking.md).
