Chisel

What changed in Chisel 3.0.

3.0.0

The viewport renderer is rebuilt from the ground up. Per-frame tile building, primitive culling, and tape pruning now run as GPU compute passes; navigation and refinement are decoupled; and the per-chain limits double. Also new: F12 rendering, Mirror Object, an exact depth-curve primitive, and a big round of modifier and menu UX.

New

  • F12 rendering — render the SDF scene through the active camera to the Render Result
  • Mirror Object — mirror a shape across any other object, not just its own origin; moving the mirror object updates the result live
  • Mirror across the active object — mirror all selected shapes across the active one in a single step
  • Depth curves rebuilt — the Curve primitive hugs the drawn Bezier exactly: circles are exact, sharp corners stay sharp, concave spans stay smooth
  • Pinned modifiers — pin a modifier to keep it at the bottom of the stack; new modifiers insert above the pins
  • Boolean / Displace target picker — a native object search field for picking the target
  • Ctrl + D Chisel duplicate — duplicates a shape together with its modifier graph (group cuts stay group cuts)
  • Apply Modifiers — convert to mesh and clean up the source shapes in one click
  • Cycle hotkeys[ / ] cycle the primitive type, ; / ' cycle the modifier operation (Chisel tool only)
  • RMB context menu overhaul — Type picker, Swap Modifier, modal-adjust shortcuts, plus copy / duplicate / snap / parent / collection entries
  • Pie menu dual buttons — click adds a primitive or modifier, Shift + click swaps it on everything selected
  • Show Bounds for non-rendered SDF helpers, plus a Bounds outline mode
  • Render flag decoupled from viewport display — hide a shape from the render without hiding it in the viewport
  • Debug preferences — diagnostics report, pipeline-cache tools, and a Verbose Logging toggle (console is quiet by default now)
  • Tool tooltip shows the addon version and the full hotkey list

Performance

  • GPU compute pipeline — tile binning, per-tile primitive masks, interval pruning, and tape compaction all happen on the GPU; the CPU no longer touches per-tile work
  • Two-state render loop — navigation draws synchronously at adaptive resolution while the full-quality frame settles on a worker and lands when ready
  • Dynamic Resolution — automatically scales navigation resolution to hold a target FPS (Performance panel)
  • Per-chain limits doubled — 256 primitives and 512 instructions per chain
  • Per-chain occupancy grids skip empty space (replaces the scene-wide grid)
  • Clean-frame caching — camera-only frames reuse tiles, tapes, and materials; edits invalidate just the touched object or material instead of the whole scene
  • Coalesced per-primitive GPU loads in the chain interpreter (~10% faster march)
  • Front-to-back tile ordering and per-chain step budgets tiered by primitive count
  • Apple Silicon — the new renderer runs natively on Metal

Fixed

  • Convert cutting flat faces through chamfered booleans
  • Convert clipping chamfer-smooth blends at the mesh boundary; converted normals now match the rendered surface
  • Bake producing all-black maps for boolean objects; standalone bakes rendering the wrong output map
  • Twist / Bend mismatch between the viewport and the converted mesh
  • Boolean-seam noise and black glitches on multi-chain scenes, especially at a distance
  • Curve clipping when rotated or far from the origin, blend gaps, navigation holes, and broken normals
  • Crash on Ctrl + D duplicate (two separate causes, both fixed)
  • Crash on undo from a stale handler reference
  • Veil no longer hides the objects you currently have selected
  • The Q pie menu only opens inside the Chisel tool; Alt + Q still works everywhere
  • Convert to Mesh from the RMB menu now opens its options dialog
  • Cone / Trapezoid proxy mesh not updating on cap changes or type switches

Compatibility

  • Blender 4.5.7+ and 5.x — wheels for Python 3.11 and 3.13, on Windows, Linux, and macOS (Apple Silicon)
  • Existing 2.x scenes load unchanged
  • Depth curves pick up the rebuilt SDF automatically — shapes now follow the drawn curve exactly, so loosely-drawn curves may fill out slightly at the corners
  • Addon / wheel mismatch is now detected by a build-hash handshake — a stale wheel shows a “rebuild wheels” notice instead of failing silently

Other versions

Each documentation version carries the changelog for its own release. Earlier and later releases: 4.1.0 · 4.0.0 · 1.2.0 · 1.0.x