---
title: Right-Click Menu
order: 6
---

While the Chisel tool is active, right-clicking a Chisel SDF object opens a dedicated context menu instead of Blender's default. It collects modal-adjust shortcuts, type and modifier swaps, conversion, and the usual object actions in one place. The menu only appears when the active object is a Chisel SDF. Right-clicking a plain mesh or empty falls back to nothing.

![the Chisel right-click context menu](../assets/rmb-menu.webp)

## Modal-adjust shortcuts

The top of the menu is dynamic: it shows only the rows that apply to the current selection, and each row launches a drag modal that edits every matching object in the selection at once.

- **Shape row**: one control for the active primitive's defining parameter: *Cap* (Cone, Trapezoid), prism side-count toggles `3` / `5` / `6` / `8` plus an apex *angle* readout for triangular prisms, *Minor R* (Torus), *Depth* (Curve), *Radius* (Curve Tube), or *Angle* (Curve Revolve).
- **Bevel** *(Oblong, Prism, and Trapezoid)*: a *Bevel Profiles* submenu plus a **Bevel** drag. When the bevel profile is Chamfer, a **Smooth** entry appears.
- **Rounding**: a *Rounding Profiles* submenu plus a **Rounding** drag, for any selected shape that supports rounding. On Chamfer, a **Smooth** entry appears.
- **Blend**: a *Blend Profiles* submenu plus a **Blend** drag, when the selection is a boolean or carve target. On Chamfer, **Smooth**.
- **Offset**: the carve offset drag, when the selection is a [Carve](../modifiers/carve.md) target.
- **Outer / Inner**: *Outer Profiles* and *Inner Profiles* submenus plus **Outer** and **Inner** drags, when the selection is an emboss / engrave target. Each gets a **Smooth** entry on Chamfer.
- **Emboss / Engrave**: a strength drag for whichever displace operation the selection uses.

## Primitives and Modifiers

- **Primitives**: every Chisel shape. Click adds one at the 3D cursor; `Shift` + click swaps every selected Chisel shape to that type. Mesh and curve families never cross; incompatible objects are skipped with a report.
- **Modifiers**: the full set, in the same order as the *Add Modifier* menu:

![the Modifiers submenu](../assets/rmb-menu-modifiers.webp)

  - Boolean Difference, Boolean Union, Boolean Intersect, Slice, Emboss, Engrave, Carve: click wires the operation from the selected shapes onto the active one; `Shift` + click swaps every modifier that targets the selection to it; a lit button means the selection is already used that way
  - Mirror, Bisect, Solidify, Array, Twist, Bend, Revolve, Sweep, Lattice: added to every selected shape
  - Smooth: added to every selected shape, pinned at the bottom of each stack

## Convert, Clean, Rebuild

- **Convert to Mesh**: opens its full options dialog (algorithm, cell size, normals, see [Convert to Mesh](../operations/convert.md)).
- **Convert to SDF**: the opposite direction: bake the selected mesh objects into Chisel shapes (see [Convert to SDF](../operations/convert-to-sdf.md)). Greyed out unless a plain mesh is selected.
- **Clean**: strip targeting modifiers and make the shape solid (see [Clean](../operations/clean.md)).
- **Clean Mods**: remove every red *(no target)* modifier from the selection (see [Clean Mods](../operations/clean-mods.md)).
- **Rebuild**: regenerate the proxy mesh (see [Rebuild Mesh](../operations/rebuild-mesh.md)).

## Copy / Paste and duplicate

- **Copy** / **Paste**: Blender's standard copy buffer.
- **Duplicate Object**: Blender's stock `object.duplicate_move`; copies just the active object.
- **Duplicate Chain**: Chisel's smart duplicate (`Ctrl + D`). It pulls children, boolean / displace / carve targets, bisect plane objects and curve sources along as a group, rewires any external owners' modifier stacks so group cuts stay group cuts, and gives every copy its own mesh data.

## Snap, Parent, Move to Collection

These are Blender's stock *Snap* and *Parent* submenus plus *Move to Collection*, surfaced here so you don't have to leave the Chisel tool.

## Veil / Unveil

- **Veil**: hide every non-rendered helper except your current selection.
- **Unveil**: reveal hidden non-rendered objects parented to (or targeted by) the selection.

See [Veil & Unveil](../operations/veil.md) for the hotkeys and full behavior.

## See also

- [Pie Menu](pie-menu.md): radial equivalents for the same add / swap operations
- [Active Tool](active-tool.md): the active tool that enables this menu
- [Keymap](../keymap.md): full hotkey list
